1. AI for game developers
Author: / David M. Bourg and Glenn Seemann
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Video games--Design,Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QC
,
23
.
2
,.
B68
,
2004


2. AI for games
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer games ; Programming. ; Computer animation. ; Artificial intelligence. ;

3. AI for games /
Author: Ian Millington
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer animation.,Computer games-- Programming.,Artificial intelligence.,Computer animation.,Computer games-- Programming.,GAMES-- Board.
Classification :
QA76
.
76
.
C672
M549
2019eb


4. AI for games and animation
Author: / John David Funge
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
F86
1999


5. AI for games and animation
Author: / John David Funge
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
F86
1999


6. AI game programming wisdom /
Author: edited by Steve Rabin.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence.,Computer games-- Design.,Computer games-- Programming.,Computer graphics.,Artificial intelligence.,Computer games-- Design.,Computer games-- Design.,Computer games-- Programming.,Computer games-- Programming.,Computer graphics.,Computer graphics.,Computeranimation,Computergraphics.,Computerspelen.,Computerspiel,Infographie.,Intelligence artificielle.,Künstliche Intelligenz,Kunstmatige intelligentie.,Ludiciels-- Programmation.,Programmeren (computers),Programmierung,Vormgeving.
Classification :
QA76
.
76
.
C672
R33
2002


7. Artificial intelligence for game
Author: / Ian Millington
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QA
,
76
.
76
,.
C672
,
M549
,
2006


8. Artificial intelligence for games
Author: / Ian Millington and John Funge
Library: Central library and document university of Kurdistan (Kurdistan)
Subject: Computer games, Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672M549
2009


9. Artificial intelligence for games
Author: / Ian Millington
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
M549
2006


10. Artificial intelligence for games
Author: / Ian Millington
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Computer games, Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
M549
2006


11. Artificial intelligence for games
Author: Millington, Ian.
Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)
Subject: Programming ، Computer games,، Computer animation,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
M549
2006


12. Artificial intelligence for games
Author: Millington, Ian
Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)
Subject: Programming ، Computer games,، Computer animation,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
M549


13. Game programming gems 2 /
Author: edited by Mark A. DeLoura.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming.,Computação gráfica.,Computer games-- Programming.,Computer games.,Computer programming.,Computers and IT.,Jogos de computador.,Metodologia e técnicas de programação.
Classification :
QA76
.
76
.
C672
G36
2001


14. Introduction to game development using Processing /
Author: James R. Parker.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Design.,Computer games-- Programming.,Processing (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES-- Board.,Processing (Computer program language)
Classification :
QA76
.
76
.
C672
P377
2015eb


15. Learning Unreal Engine game development :
Author: Joanna Lee.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Android (Electronic resource),Android (Electronic resource),Computer games-- Design.,Computer games-- Programming.,UnrealScript (Computer program language),Computer games-- Design.,Computer games-- Programming.,GAMES / Board,UnrealScript (Computer program language)
Classification :
QA76
.
76
.
C672


16. Motion in games :
Author: Jan M. Allbeck, Petros Faloutsos (editions.)
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer games-- Programming, Congresses,Computer vision, Congresses,Image processing-- Digital techniques, Congresses
Classification :
QA76
.
76
.
C672
M53
2011


17. Unity AI programming essentials /
Author: Curtis Bennett, Dan Violet Sagmiller; forward by Bill Klein
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Artificial intelligence,Computer animation,Digital computer simulation,Three-dimensional imaging
Classification :
TA1560

